How I Think and Build

I work at the intersection of software, hardware, and interaction—building systems where logic, timing, and physical behavior must align. My background is in software engineering with a focus on AI and robotics, and my work emphasizes real-time decision-making, system reliability, and human-in-the-loop interaction.

Through academic and independent projects, I’ve designed and implemented interactive systems that integrate code with physical components, from sensor-driven prototypes to behavior-based robotic systems and narrative-driven interactive environments. I’m especially drawn to problems involving sequencing, state management, and translating abstract logic into expressive motion.

Alongside creative technical work, I bring experience from enterprise-scale environments involving automation, compliance, and cross-team coordination. This has shaped how I think about robustness, constraints, and building systems that must perform consistently—not just impress once.

I’m motivated by experiences that blend engineering discipline with storytelling, and I’m focused on growing deeper expertise in control logic, real-time systems, and interactive technologies used in immersive environments.

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