Real-Time Experiments
Horror Video Game
Interactive Narrative & Gameplay Prototype
Note: The original build is no longer accessible; this description highlights the design, mechanics, and skills developed during the project.
Designed and programmed a side-scrolling horror game featuring cutscenes, multiple playable characters, and selectable weapons. Focused on real-time player decision-making, branching logic, and interactive storytelling.
Developed core game mechanics, character controls, and UI using Alice, iteratively prototyping and refining gameplay to create an immersive, responsive experience.
While the original build is no longer accessible, this project highlights my skills in rapid prototyping, debugging, interactive system design, and narrative integration, laying the foundation for future work in immersive software-driven experiences.
Retail Inventory Scanner
Hardware-Software Integration & Real-Time Data Systems
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Built a Python-based system to scan barcodes and manage inventory data. Developed real-time logic for data collection, error handling, and user feedback, simulating conditions of a live retail environment.
This project demonstrates skills in hardware-software integration, system automation, rapid prototyping, and interactive problem-solving. Iterative testing and refinement ensured reliable performance under variable conditions, highlighting attention to detail and real-world usability.
Interactive Hardware & 3D Product Experiements
Prototyping, User Interaction & Hardware-Software Integration
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Collaborated in developing a browser-based 3D interactive product manual using JavaScript, enabling dynamic visualization and user-controlled exploration of product features. Concurrently, explored Arduino and microcontroller integrations for sensor-driven interactions, prototyping responsive behaviors and real-time feedback.
These projects showcase skills in interactive system design, hardware-software integration, rapid prototyping, and user-centered experimentation. Iterative testing and troubleshooting strengthened my ability to create reliable, engaging experiences that respond predictably to user input, laying the foundation for immersive and experiential software-hardware projects.